Hi all! Today I will be talking about one of the final steps I took before putting all the parts of my ship together. From my design sketches, the ship had some coverage on the top. One solid cover that would be made out of metal that would cover the middle part of the ship…
Multi-Component Vehicle Model: Modeling the wings
Hi all, Today I wanna talk about the progress I have made for my medieval boat. After finishing the boat model, I decided to get the small parts modeled for the wings and other details. Creating Small Elements I started by modeling two types of gears that will extend the wings and tail that will…
Lots and lots of work
Hi guys! These days have been loaded with a lot of work for school and my part-time job so I haven’t been able to post the last bit of my asteroids game in openGL :(. However, in this time I have been working on a few projects that I found fun to work on! I…
Simple Asteroids game in OpenGL: Programming Lasers
After finishing the integration of the asteroids into the program, I went to add the lasers for my spaceship. By this time I had added the spaceship to the game, but I rather keep things together so I will be talking about everything about the spaceship on my next post. The first thing I had…
Simple Asteroids game in OpenGL: Programming the Asteroids!
The first thing I tackled were the asteroids because I thought they would be the easiest element to animate. I created a class that contained elements I would need in order to “create” the asteroids properly. The next step was to add a vector of Asteroids into the game. The game class was already provided…
Simple Asteroids game in OpenGL: Scheme
Hi there! I’m currently working on an asteroids game for my Graphics and animation class. In this class we use openGL to draw and animate shapes around the screen. The game will have the following: A spaceship that wraps around the screen. For example: if half of the ship goes beyond the right border of…
Multi-Component Vehicle Model: Base Model
To begin with my airship design, I decided to model the boat. This would be the main component, and everything else will be attached to it (wings, tail, cloth portions). In order to accomplish this I went for image base modeling since it was something we had covered in class and was strongly suggested to…
Multi-Component Vehicle Model : Sketches and Ideas
For our next assignment for my Modeling and Animation for Games class we will take the same theme for our scene and model a “multi-component” vehicle that reflects the theme. By multi-component, it means that it will be divided in different sections and hierarchies to be animated for our next project. Since my city will…
Modeling a 3D Medieval City: Fortress, Castle and Cathedral
After finishing the most essential elements of my setting, I decided to add a wall around my city. I used blocks to create the walls and added cylinders as towers that are located at every corner and at each side of the city’s entrance. I decided to create a mini fortress attached to the city…
Modeling a 3D Medieval City: Island Model
Since my city would be on a floating Island, I decided to work on it next. I based the shape of the island on my design sketch (previous post). To begin, I created a box with multiple segments across its width and height area. Then I started dragging out the middle faces along the sides…