Game Developer

Monthly Archives: October 2014

Archive of posts published in the specified Month

Multi-component Vehicle Model: Covers and putting it together

Hi all! Today I will be talking about one of the final steps I took before putting all the parts of my ship together. From my design sketches, the ship had some coverage on the top. One solid cover that would be made…

Multi-Component Vehicle Model: Modeling the wings

Hi all, Today I wanna talk about the progress I have made for my medieval boat. After finishing the boat model, I decided to get the small parts modeled for the wings and other details. Creating Small Elements I started by modeling two…

Lots and lots of work

Hi guys! These days have been loaded with a lot of work for school and my part-time job so I haven’t been able to post the last bit of my asteroids game in openGL :(. However, in this time I have been working…

Simple Asteroids game in OpenGL: Programming Lasers

After finishing the integration of the asteroids into the program, I went to add the lasers for my spaceship. By this time I had added the spaceship to the game, but I rather keep things together so I will be talking about everything…

Simple Asteroids game in OpenGL: Programming the Asteroids!

The first thing I tackled were the asteroids because I thought they would be the easiest element to animate. I created a class that contained elements I would need in order to “create” the asteroids properly. The next step was to add a…

Simple Asteroids game in OpenGL: Scheme

Hi there! I’m currently working on an asteroids game for my Graphics and animation class. In this class we use openGL to draw and animate shapes around the screen. The game will have the following:  A spaceship that wraps around the screen. For…

Multi-Component Vehicle Model: Base Model

To begin with my airship design, I decided to model the boat. This would be the main component, and everything else will be attached to it (wings, tail, cloth portions). In order to accomplish this I went for image base modeling since it…

Multi-Component Vehicle Model : Sketches and Ideas

For our next assignment for my Modeling and Animation for Games class we will take the same theme for our scene and model a “multi-component” vehicle that reflects the theme. By multi-component, it means that it will be divided in different sections and…

Modeling a 3D Medieval City: Fortress, Castle and Cathedral

After finishing the most essential elements of my setting, I decided to add a wall around my city. I used blocks to create the walls and added cylinders as towers that are located at every corner and at each side of the city’s…

Modeling a 3D Medieval City: Island Model

Since my city would be on a floating Island, I decided to work on it next. I based the shape of the island on my design sketch (previous post). To begin, I created a box with multiple segments across its width and height…