During my last year of undergraduate I worked with Ryan Chang and Sandra Koo on the development of SpIn: Space Investigation!
I was the Lead Programmer and one of the 3D Artists for this project. My job consisted on implementing the interaction between the player and characters/objects in the game, the implementation of the UI and the AI for the alien characters. I also was one of the persons behind the programming of the quests and events in the game!
It was a lot of work but it was a fun experience. I believe that it did give me a better understanding of what making a game is like and the amount of things that could be overlook during the design process!
You can download a demo of the game HERE