It is the end of the week! Finally it could not have come any sooner. My friends and I presented a prototype of the 2D zelda clone on a mobile platform this week. We also presented the 3D version of it, but I believe that the 2D version is much better. At this point we…
Zelda Clone: Progress Journal 1
I am currently working on a 2D game which will basically be a clone of the first Legend of Zelda game. Our game will count with a world that the player will be able to explore. There will be multiple types of monsters and items that the player will need to collect. Along those lines,…
Update on Random Dungeon Generator
In this week we received an assignment that acquired me to make some slight changes to the dungeon generator I’m currently working on. One of them being the fact that we will also use the generator to create a 3D version of the 2D zelda clone. The code for the tile and layer classes are…
Robo: Robot Prototype Published
For the past week I have been working on a game for my gameplay programming class : Robo. In the game you take control over a robot whose energy is drained as you move around the level. There are batteries that spawn at random positions and in order for you to keep running around you…
Implementing a Random Dungeon Generator in Unity: The Tile and Layer Class
Today I want to talk about the implementation for the tile class and layer class I am using to generate rooms for my dungeon generator. Let’s begin with the Tile class, which will be in charge of instantiating a single object (this being a sprite) into a given point in the game’s scene. I decided…
Implementing a Random Dungeon Generator in Unity : Scheme and Technical Details
I’m currently working along with two friends on a Legend of Zelda clone using Unity 2D. Like in the original, dungeons will be a major part of the game, since is where the player will encounter most of the enemies and bosses. I wanted to take dungeons to a higher level, and instead of me creating the…