Game Developer

Monthly Archives: February 2015

Archive of posts published in the specified Month

Zelda Clone : Update Journal 2 and Prototype Download

It is the end of the week! Finally it could not have come any sooner. My friends and I presented a prototype of the 2D zelda clone on a mobile platform this week. We also presented the 3D version of it, but I…

Zelda Clone: Progress Journal 1

I am currently working on a 2D game which will basically be a clone of the first Legend of Zelda game. Our game will count with a world that the player will be able to explore. There will be multiple types of monsters…

Update on Random Dungeon Generator

In this week we received an assignment that acquired me to make some slight changes to the dungeon generator I’m currently working on. One of them being the fact that we will also use the generator to create a 3D version of the…

Robo: Robot Prototype Published

For the past week I have been working on a game for my gameplay programming class : Robo. In the game you take control over a robot whose energy is drained as you move around the level. There are batteries that spawn at…

Implementing a Random Dungeon Generator in Unity: The Tile and Layer Class

Today I want to talk about the implementation for the tile class and layer class I am using to generate rooms for my dungeon generator. Let’s begin with the Tile class, which will be in charge of instantiating a single object (this being…

Implementing a Random Dungeon Generator in Unity : Scheme and Technical Details

I’m currently working along with two friends on a Legend of Zelda clone using Unity 2D. Like in the original, dungeons will be a major part of the game, since is where the player will encounter most of the enemies and bosses. I wanted to…