As the second assignment for my gameplay programming class we have to create an open world prototype “Grand Theft Sheridan Simulator.” The prototype will count with the following features: – An 8×8 city divided into blocks which will be streamed as the player moves through the city. – The player will be able to run…
Enemy Creator: Description and sketch of the Tool
This week we had to create a sketch of what we thought the tool might look. So here it is! Not much has changed from my proposal, except for now the tool will have a Save Preset option that will give the user the ability to save any edited enemies from a preset. At the…
Enemy Creator: Coding Base and Debug Scripts
Today was a productive day indeed! I just finished working on some of the components that will be added to the enemies through the enemy creator! So far these are the scripts I have implemented: Armor Data This will be used to define armor details such as name and defense values that would provide to…
Procedural Tree Generator in Unity: Scheme
As part of my final project for my Game Tools and Networking course I need to implement a Tree Generator that will add trees to a terrain. I will hopefully finish it before the end of this week! These are some of the properties that will be customized through the editor: Number of trees to…
Zelda Clone: Journal Update 4 – Preparing the world for streaming
In my previous post I shared a few screenshots of how the overworld looks like at this point. We have about 6 weeks left so I gotta speed up on the process, but before I continue creating the rest of it I need to add a “streaming” component to the game. Many might know streaming…
Zelda Clone: Journal Update 3
After a successful presentation of our game as the midterm evaluation for our mobile course we have been working on adding some of the features that were not added such as 2 more enemies and destructible walls. The other two members of my team are taking care of the enemies while I took care of…
Enemy Manager : Proposal of a Game Tool
For my Game Tools course I will implement an enemy manager tool that will help level designers through the development process of Empyreum Ascension. This tool will basically allow them to spawn individual or groups of enemies in any location in the scene of the game. How will it be used? The script will be…
Empyreum Ascension: Synopsis
Synopsis of the game I’m currently working on! 🙂
Welcome to the Empyreum
Blog of the game I will be working on through the year!