Enemy Creator: Description and sketch of the Tool

This week we had to create a sketch of what we thought the tool might look. So here it is! Not much has changed from my proposal, except for now the tool will have a Save Preset option that will give the user the ability to save any edited enemies from a preset. At the same time, enemies will be deployed from the GameObject that has the tool script and will be distributed using an initial formation.

Here’s how I think the tool will look like:EnemyCreator

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