Time Freeze : Progress and other gameplay features

I am close to finish a prototype that implements the time freeze mechanic that will be used for Empyreum Ascension. I decided to add a couple of other gameplay elements that would also be present in the game, such as taking cover and hacking machines.

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Hack

Security Cameras

I have implemented a prototype of a security camera which will detect the player. The idea is that when the player is detected it will trigger an alarm and enemies will be alerted!

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In order to remain undetected, the player will be able to take cover behind objects on the level.

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Another feature that I would like to implement is an invisibility mode! However that will be implemented as time permits since this is due next week.

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