Game Developer

Monthly Archives: January 2018

Archive of posts published in the specified Month

Writing Data-Driven Code in Unity : Event Chains

Hello! So today I will continue working with EventNodes! I will go over a couple of ways on how you can run EventNodes. Let’s get started!! One of the most simple and also handy ways to execute an EventNode is using Unity’s Event…

Writing Data-Driven Code in Unity : Event Nodes

Happy New Year!!! I thought it would be awesome to start the new year with another post before my holidays end! Today I will be going over ‘event nodes’, which is basically modular scripts that I write to do a diversity of things…