For the last couple of weeks I have been working on some of the main gameplay elements for the game Empyreum Ascension! Besides having the power to stop time, each player character in the game will have a unique ability! Here are some videos of how the abilities look at the moment! 🙂 Teleportation Ability…
Implementing a Time Controller in Unity
EDITED: I have edited the scripts so that they are actual Singletons! Thanks to a suggestion from a friend I was able to find out how to implement them in Unity. I also followed this link as a reference HERE This week I worked on the implementation of a Time Freeze Controller and Time Controller. The…
Time Freeze Prototype: Download
I am really excited to share the prototype I have been working on for the last few weeks!!! This prototype display the basic functionality of a couple of gameplay elements that will be present in Empyreum Ascension! However there’s still much more to go :D. The build is only available for PC Keyboard and Mouse…
Unity Tutorial: Implementing A Detection Camera
Hello everyone, for the time freeze prototype I decided to implement a detection camera that will potentially be used for Empyreum: Ascension. I decided that it would be a great idea to share the way I did it since I felt like there were not many sources on the topic on the web. I will…
Time Freeze : Progress and other gameplay features
I am close to finish a prototype that implements the time freeze mechanic that will be used for Empyreum Ascension. I decided to add a couple of other gameplay elements that would also be present in the game, such as taking cover and hacking machines. Security Cameras I have implemented a prototype of a security…
Armor, Weapon and Enemy Creators Complete!!
I have created three window tools that will be used during the development process of Empyreum Ascension : Armor, Weapon and Enemy Creators. Armor Creator Designers will have the ability to create any type of armor they desire for either enemies or playable characters. Each armor will have its own name, defense points and armor…
Time Freeze Feature: Description and progress
We have now began working on tools, design and features for Empyreum Ascension’s prototype! We got two weeks to put some of the main features together and present it. Besides the implementation of the enemy creator, I am going to implement the time freeze feature for the game. This feature will freeze everyone in the…
Enemy Creator: Description and sketch of the Tool
This week we had to create a sketch of what we thought the tool might look. So here it is! Not much has changed from my proposal, except for now the tool will have a Save Preset option that will give the user the ability to save any edited enemies from a preset. At the…
Enemy Creator: Coding Base and Debug Scripts
Today was a productive day indeed! I just finished working on some of the components that will be added to the enemies through the enemy creator! So far these are the scripts I have implemented: Armor Data This will be used to define armor details such as name and defense values that would provide to…