Today I want to talk about the implementation for the tile class and layer class I am using to generate rooms for my dungeon generator. Let’s begin with the Tile class, which will be in charge of instantiating a single object (this being a sprite) into a given point in the game’s scene. I decided…
Implementing a Random Dungeon Generator in Unity : Scheme and Technical Details
I’m currently working along with two friends on a Legend of Zelda clone using Unity 2D. Like in the original, dungeons will be a major part of the game, since is where the player will encounter most of the enemies and bosses. I wanted to take dungeons to a higher level, and instead of me creating the…