Hello everyone, the day has finally come! We presented the Legend of Zelda clone today on our Mobile games class and it went really well!! We have been working on the game since the beginning of the term and it has been a fun experience. We learned a lot about developing games for multiple platforms!!…
Zelda Clone Update 5: World Complete!
Hello everyone! A few days back I finished the world for our mobile clone of the legend of zelda. We had to create 64 screens in total and I gotta say that I was glad that I implemented the dungeon generator when I first started because otherwise it would have taken me longer to create…
Time Freeze Feature: Description and progress
We have now began working on tools, design and features for Empyreum Ascension’s prototype! We got two weeks to put some of the main features together and present it. Besides the implementation of the enemy creator, I am going to implement the time freeze feature for the game. This feature will freeze everyone in the…
Open World Prototype: Download Link
You can now download the Grand Theft Auto prototype I had been working on last week! I have to say that it was fun to make, though streaming was a bit tricky. I removed the streaming from this build because it lagged the game! but everything else is still the same 🙂 Controls Enter Car…
Open World Prototype: City Streaming Technique and Source Code
I created an 8×8 city, meaning a total of 64 blocks. I created the buildings in Unity using cubes and textures. The main feature for this requirement was the streaming of the city, which meant that when the player was at a certain block in the city only the blocks that were necessary to be present…
Open World Prototype: Scheme and Features
As the second assignment for my gameplay programming class we have to create an open world prototype  “Grand Theft Sheridan Simulator.” The prototype will count with the following features: – An 8×8 city divided into blocks which will be streamed as the player moves through the city. – The player will be able to run…
Zelda Clone : Update Journal 2 and Prototype Download
It is the end of the week! Finally it could not have come any sooner. My friends and I presented a prototype of the 2D zelda clone on a mobile platform this week. We also presented the 3D version of it, but I believe that the 2D version is much better. At this point we…
Robo: Robot Prototype Published
For the past week I have been working on a game for my gameplay programming class : Robo. In the game you take control over a robot whose energy is drained as you move around the level. There are batteries that spawn at random positions and in order for you to keep running around you…
Cielo Island Exploration : Download Here!!!
Hello all, I have been very busy in the last couple of weeks because of school and work so I hadn’t got the chance to post anything regarding any of the projects I have been working on. Today, I’m happy to share a small exploration game that features the island and ship models I designed…
Roll Out Published!
Hello everyone, I just wanted to share the latest project that I have worked on. For this one I worked together with a friend of mine. Basically we had to recreate the first Donkey Kong game in Unity using 3D assets. Here are some screenshots of the game and the link below! We hope you…