Game Developer

Category Archives: Gameplay

Implementing a Time Controller in Unity

EDITED: I have edited the scripts so that they are actual Singletons! Thanks to a suggestion from a friend I was able to find out how to implement them in Unity. I also followed this link as a reference┬áHERE This week I worked…

Unity Tutorial: Implementing A Detection Camera

Hello everyone, for the time freeze prototype I decided to implement a detection camera that will potentially be used for Empyreum: Ascension. I decided that it would be a great idea to share the way I did it since I felt like there…

Time Freeze : Progress and other gameplay features

I am close to finish a prototype that implements the time freeze mechanic that will be used for Empyreum Ascension. I decided to add a couple of other gameplay elements that would also be present in the game, such as taking cover and…

Time Freeze Feature: Description and progress

We have now began working on tools, design and features for Empyreum Ascension’s prototype! We got two weeks to put some of the main features together and present it. Besides the implementation of the enemy creator, I am going to implement the time…

Open World Prototype: Download Link

You can now download the Grand Theft Auto prototype I had been working on last week! I have to say that it was fun to make, though streaming was a bit tricky. I removed the streaming from this build because it lagged the…

Open World Prototype: City Streaming Technique and Source Code

I created an 8×8 city, meaning a total of 64 blocks. I created the buildings in Unity using cubes and textures.┬áThe main feature for this requirement was the streaming of the city, which meant that when the player was at a certain block…