Game Developer

Category Archives: Modeling and Animation

In here is all my work for my Modeling and Animation for Games class

Multi-Component Vehicle Model: Textures and Rendering

Hi everyone! For this post I want to present the final version of my medieval flying boat. I found textures online from multiple sites. I started looking for a wood texture which I found in the following website: . This guys has pretty…

Multi-component Vehicle Model: Covers and putting it together

Hi all! Today I will be talking about one of the final steps I took before putting all the parts of my ship together. From my design sketches, the ship had some coverage on the top. One solid cover that would be made…

Multi-Component Vehicle Model: Modeling the wings

Hi all, Today I wanna talk about the progress I have made for my medieval boat. After finishing the boat model, I decided to get the small parts modeled for the wings and other details. Creating Small Elements I started by modeling two…

Multi-Component Vehicle Model: Base Model

To begin with my airship design, I decided to model the boat. This would be the main component, and everything else will be attached to it (wings, tail, cloth portions). In order to accomplish this I went for image base modeling since it…

Multi-Component Vehicle Model : Sketches and Ideas

For our next assignment for my Modeling and Animation for Games class we will take the same theme for our scene and model a “multi-component” vehicle that reflects the theme. By multi-component, it means that it will be divided in different sections and…

Modeling a 3D Medieval City: Fortress, Castle and Cathedral

After finishing the most essential elements of my setting, I decided to add a wall around my city. I used blocks to create the walls and added cylinders as towers that are located at every corner and at each side of the city’s…

Modeling a 3D Medieval City: Island Model

Since my city would be on a floating Island, I decided to work on it next. I based the shape of the island on my design sketch (previous post). To begin, I created a box with multiple segments across its width and height…

Modeling a 3D Medieval City: House Models

For my Modeling and Animation class we had to model a 3D setting on Autodesk Maya that we will use for a final project. I am a fan of medieval and mythological themes, and decided to go for the former one. When presenting…