Game Developer

Category Archives: source code

Writing Data-Driven Code in Unity : Event Chains

Hello! So today I will continue working with EventNodes! I will go over a couple of ways on how you can run EventNodes. Let’s get started!! One of the most simple and also handy ways to execute an EventNode is using Unity’s Event…

Writing Data-Driven Code in Unity : Variables

Hello there, I realize that I haven’t posted in here for the longest time! Work consumes a lot of my time so I haven’t really put a lot of work on blogging anything. I am on holidays so I thought it would be…

Open World Prototype: City Streaming Technique and Source Code

I created an 8×8 city, meaning a total of 64 blocks. I created the buildings in Unity using cubes and textures.┬áThe main feature for this requirement was the streaming of the city, which meant that when the player was at a certain block…