Game Developer

Category Archives: Uncategorized

Current game projects…

Hey guys, It has been a while since I posted anything on my blog. The major reason has been because I have been busy with work and besides that I’m currently working on two mobile titles that will be published close to the…

Abilities For Empyreum Ascension!

For the last couple of weeks I have been working on some of the main gameplay elements for the game Empyreum Ascension! Besides having the power to stop time, each player character in the game will have a unique ability! Here are some…

Implementing a Time Controller in Unity

EDITED: I have edited the scripts so that they are actual Singletons! Thanks to a suggestion from a friend I was able to find out how to implement them in Unity. I also followed this link as a reference┬áHERE This week I worked…

Void Terminal : Download

Hello everyone! this is a game prototype I made on the term fall but never got the chance to upload! But here it is! In order to play it properly you will need a GAMEPAD! Enjoy!! ­čÖé DOWNLOAD HERE

Time Freeze Prototype: Download

I am really excited to share the prototype I have been working on for the last few weeks!!! This prototype display the basic functionality of a couple of gameplay elements that will be present in Empyreum Ascension! However there’s still much more to…

Legend Of GDAP: PC and Android Download

Hello everyone, the day has finally come! We presented the Legend of Zelda clone today on our Mobile games class and it went really well!! We have been working on the game since the beginning of the term and it has been a…

Unity Tutorial: Implementing A Detection Camera

Hello everyone, for the time freeze prototype I decided to implement a detection camera that will potentially be used for Empyreum: Ascension. I decided that it would be a great idea to share the way I did it since I felt like there…

Zelda Clone Update 5: World Complete!

Hello everyone! A few days back I finished the world for our mobile clone of the legend of zelda. We had to create 64 screens in total and I gotta say that I was glad that I implemented the dungeon generator when I…

Time Freeze : Progress and other gameplay features

I am close to finish a prototype that implements the time freeze mechanic that will be used for Empyreum Ascension. I decided to add a couple of other gameplay elements that would also be present in the game, such as taking cover and…

Armor, Weapon and Enemy Creators Complete!!

I have created three window tools that will be used during the development process of Empyreum Ascension : Armor, Weapon and Enemy Creators. Armor Creator Designers will have the ability to create any type of armor they desire for either enemies or playable…