Zelda Clone: Journal Update 4 – Preparing the world for streaming

In my previous post I shared a few screenshots of how the overworld looks like at this point. We have about 6 weeks left so I gotta speed up on the process, but before I continue creating the rest of it I need to add a “streaming” component to the game. Many might know streaming…

Enemy Manager : Proposal of a Game Tool

For my Game Tools course I will implement an enemy manager tool that will help level designers through the development process of Empyreum Ascension. This tool will basically allow them to spawn individual or groups of enemies in any location in the scene of the game. How will it be used? The script will be…

Zelda Clone : Update Journal 2 and Prototype Download

It is the end of the week! Finally it could not have come any sooner. My friends and I presented a prototype of the 2D zelda clone on a mobile platform this week. We also presented the 3D version of it, but I believe that the 2D version is much better. At this point we…

Implementing a Random Dungeon Generator in Unity: The Tile and Layer Class

Today I want to talk about the implementation for the tile class and layer class I am using to generate rooms for my dungeon generator. Let’s begin with the Tile class, which will be in charge of instantiating a single object (this being a sprite) into a given point in the game’s scene. I decided…