Game Developer

Category Archives: Unity Games

Writing Data-Driven Code in Unity : Event Chains

Hello! So today I will continue working with EventNodes! I will go over a couple of ways on how you can run EventNodes. Let’s get started!! One of the most simple and also handy ways to execute an EventNode is using Unity’s Event…

Writing Data-Driven Code in Unity : Variables

Hello there, I realize that I haven’t posted in here for the longest time! Work consumes a lot of my time so I haven’t really put a lot of work on blogging anything. I am on holidays so I thought it would be…

Current game projects…

Hey guys, It has been a while since I posted anything on my blog. The major reason has been because I have been busy with work and besides that I’m currently working on two mobile titles that will be published close to the…

Void Terminal : Download

Hello everyone! this is a game prototype I made on the term fall but never got the chance to upload! But here it is! In order to play it properly you will need a GAMEPAD! Enjoy!! 🙂 DOWNLOAD HERE

Time Freeze Prototype: Download

I am really excited to share the prototype I have been working on for the last few weeks!!! This prototype display the basic functionality of a couple of gameplay elements that will be present in Empyreum Ascension! However there’s still much more to…

Legend Of GDAP: PC and Android Download

Hello everyone, the day has finally come! We presented the Legend of Zelda clone today on our Mobile games class and it went really well!! We have been working on the game since the beginning of the term and it has been a…

Zelda Clone Update 5: World Complete!

Hello everyone! A few days back I finished the world for our mobile clone of the legend of zelda. We had to create 64 screens in total and I gotta say that I was glad that I implemented the dungeon generator when I…

Time Freeze : Progress and other gameplay features

I am close to finish a prototype that implements the time freeze mechanic that will be used for Empyreum Ascension. I decided to add a couple of other gameplay elements that would also be present in the game, such as taking cover and…

Open World Prototype: Download Link

You can now download the Grand Theft Auto prototype I had been working on last week! I have to say that it was fun to make, though streaming was a bit tricky. I removed the streaming from this build because it lagged the…

Open World Prototype: City Streaming Technique and Source Code

I created an 8×8 city, meaning a total of 64 blocks. I created the buildings in Unity using cubes and textures. The main feature for this requirement was the streaming of the city, which meant that when the player was at a certain block…