Game Developer

Category Archives: Unity Games

Open World Prototype: Scheme and Features

As the second assignment for my gameplay programming class we have to create an open world prototype  “Grand Theft Sheridan Simulator.” The prototype will count with the following features: – An 8×8 city divided into blocks which will be streamed as the player…

Zelda Clone: Journal Update 4 – Preparing the world for streaming

In my previous post I shared a few screenshots of how the overworld looks like at this point. We have about 6 weeks left so I gotta speed up on the process, but before I continue creating the rest of it I need…

Zelda Clone: Journal Update 3

After a successful presentation of our game as the midterm evaluation for our mobile course we have been working on adding some of the features that were not added such as 2 more enemies and destructible walls. The other two members of my…

Zelda Clone : Update Journal 2 and Prototype Download

It is the end of the week! Finally it could not have come any sooner. My friends and I presented a prototype of the 2D zelda clone on a mobile platform this week. We also presented the 3D version of it, but I…

Robo: Robot Prototype Published

For the past week I have been working on a game for my gameplay programming class : Robo. In the game you take control over a robot whose energy is drained as you move around the level. There are batteries that spawn at…

Void Terminal: Game Screenshots and Music

It’s finally done! yay! Over the last two weeks I have been putting a lot of my time and effort into this assignment and I’m very happy of how it looks! Here are some screenshots of the main parts of the game! 🙂…

Void Terminal: Weapon Selection

Hello guys! Today I want to share the different weapons I decided to include in Void Terminal. Each weapon varies on behaviour and ammo. In order to apply these to the game I downloaded a couple of more animations from maximo.com, and found…

Void Terminal Game: User Interface

Hi everyone, in this post I will talk about a little bit about the progress I have made on my next project in Unity 3D. For this project we have to create our own version of SmashTV. So far I have the logic…