Game Developer

Procedural Tree Generator in Unity: Scheme

As part of my final project for my Game Tools and Networking course I need to implement a Tree Generator that will add trees to a terrain. I will hopefully finish it before the end of this week! These are some of the…

Zelda Clone: Journal Update 4 – Preparing the world for streaming

In my previous post I shared a few screenshots of how the overworld looks like at this point. We have about 6 weeks left so I gotta speed up on the process, but before I continue creating the rest of it I need…

Zelda Clone: Journal Update 3

After a successful presentation of our game as the midterm evaluation for our mobile course we have been working on adding some of the features that were not added such as 2 more enemies and destructible walls. The other two members of my…

Enemy Manager : Proposal of a Game Tool

For my Game Tools course I will implement an enemy manager tool that will help level designers through the development process of Empyreum Ascension. This tool will basically allow them to spawn individual or groups of enemies in any location in the scene…

Empyreum Ascension: Synopsis

Synopsis of the game I’m currently working on! 🙂

Welcome to the Empyreum

Blog of the game I will be working on through the year!

Zelda Clone : Update Journal 2 and Prototype Download

It is the end of the week! Finally it could not have come any sooner. My friends and I presented a prototype of the 2D zelda clone on a mobile platform this week. We also presented the 3D version of it, but I…

Zelda Clone: Progress Journal 1

I am currently working on a 2D game which will basically be a clone of the first Legend of Zelda game. Our game will count with a world that the player will be able to explore. There will be multiple types of monsters…

Update on Random Dungeon Generator

In this week we received an assignment that acquired me to make some slight changes to the dungeon generator I’m currently working on. One of them being the fact that we will also use the generator to create a 3D version of the…

Robo: Robot Prototype Published

For the past week I have been working on a game for my gameplay programming class : Robo. In the game you take control over a robot whose energy is drained as you move around the level. There are batteries that spawn at…