Enemy Manager : Proposal of a Game Tool

For my Game Tools course I will implement an enemy manager tool that will help level designers through the development process of Empyreum Ascension. This tool will basically allow them to spawn individual or groups of enemies in any location in the scene of the game. How will it be used? The script will be…

Zelda Clone : Update Journal 2 and Prototype Download

It is the end of the week! Finally it could not have come any sooner. My friends and I presented a prototype of the 2D zelda clone on a mobile platform this week. We also presented the 3D version of it, but I believe that the 2D version is much better. At this point we…

Implementing a Random Dungeon Generator in Unity: The Tile and Layer Class

Today I want to talk about the implementation for the tile class and layer class I am using to generate rooms for my dungeon generator. Let’s begin with the Tile class, which will be in charge of instantiating a single object (this being a sprite) into a given point in the game’s scene. I decided…

Implementing a Random Dungeon Generator in Unity : Scheme and Technical Details

I’m currently working along with two friends on a Legend of Zelda clone using Unity 2D. Like in the original, dungeons will be a major part of the game, since is where the player will encounter most of the enemies and bosses. I wanted to take dungeons to a higher level, and instead of me creating the…

SpIn: Space Investigation

During my last year of undergraduate I worked with Ryan Chang and Sandra Koo on the development of SpIn: Space Investigation! I was the Lead Programmer and one of the 3D Artists for this project. My job consisted on implementing the interaction between the player and characters/objects in the game, the implementation of the UI…