Game Developer

Tag Archives: capstone

Abilities For Empyreum Ascension!

For the last couple of weeks I have been working on some of the main gameplay elements for the game Empyreum Ascension! Besides having the power to stop time, each player character in the game will have a unique ability! Here are some…

Implementing a Time Controller in Unity

EDITED: I have edited the scripts so that they are actual Singletons! Thanks to a suggestion from a friend I was able to find out how to implement them in Unity. I also followed this link as a reference┬áHERE This week I worked…

Time Freeze Prototype: Download

I am really excited to share the prototype I have been working on for the last few weeks!!! This prototype display the basic functionality of a couple of gameplay elements that will be present in Empyreum Ascension! However there’s still much more to…

Zelda Clone Update 5: World Complete!

Hello everyone! A few days back I finished the world for our mobile clone of the legend of zelda. We had to create 64 screens in total and I gotta say that I was glad that I implemented the dungeon generator when I…

Armor, Weapon and Enemy Creators Complete!!

I have created three window tools that will be used during the development process of Empyreum Ascension : Armor, Weapon and Enemy Creators. Armor Creator Designers will have the ability to create any type of armor they desire for either enemies or playable…

Game Idea: Legends of Mesoamerica

Hello everyone! Today I want to talk about an idea that I will propose for my capstone project to be done for my post-graduate. Ancient civilizations have always got my attention, and I love games that has a story surrounding different mythologies and…