Game Developer

Tag Archives: datadrivendesign

Writing Data-Driven Code in Unity : Event Chains

Hello! So today I will continue working with EventNodes! I will go over a couple of ways on how you can run EventNodes. Let’s get started!! One of the most simple and also handy ways to execute an EventNode is using Unity’s Event…

Implementing a Random Dungeon Generator in Unity : Scheme and Technical Details

I’m currently working along with two friends on a Legend of Zelda clone using Unity 2D. Like in the original, dungeons will be a major part of the game, since is where the player will encounter most of the enemies and bosses. I wanted to…