In this week we received an assignment that acquired me to make some slight changes to the dungeon generator I’m currently working on. One of them being the fact that we will also use the generator to create a 3D version of the 2D zelda clone. The code for the tile and layer classes are…
Implementing a Random Dungeon Generator in Unity: The Tile and Layer Class
Today I want to talk about the implementation for the tile class and layer class I am using to generate rooms for my dungeon generator. Let’s begin with the Tile class, which will be in charge of instantiating a single object (this being a sprite) into a given point in the game’s scene. I decided…
Implementing a Random Dungeon Generator in Unity : Scheme and Technical Details
I’m currently working along with two friends on a Legend of Zelda clone using Unity 2D. Like in the original, dungeons will be a major part of the game, since is where the player will encounter most of the enemies and bosses. I wanted to take dungeons to a higher level, and instead of me creating the…