For the last couple of weeks I have been working on some of the main gameplay elements for the game Empyreum Ascension! Besides having the power to stop time, each player character in the game will have a unique ability! Here are some videos of how the abilities look at the moment! 🙂 Teleportation Ability…
Implementing a Random Dungeon Generator in Unity : Scheme and Technical Details
I’m currently working along with two friends on a Legend of Zelda clone using Unity 2D. Like in the original, dungeons will be a major part of the game, since is where the player will encounter most of the enemies and bosses. I wanted to take dungeons to a higher level, and instead of me creating the…
Roll Out Published!
Hello everyone, I just wanted to share the latest project that I have worked on. For this one I worked together with a friend of mine. Basically we had to recreate the first Donkey Kong game in Unity using 3D assets. Here are some screenshots of the game and the link below! We hope you…
Leyendas de Mesoamerica
Hola a todos! como ya sabran he estado pensando en una idea para un juego para mi proyecto de posgrado. Mi Objetivo El objetivo principal de mi idea es introducir un poco sobre la historia de los antepasados de mesoamerica en el juego, pues no he visto que se represente este tema mucho en lo…
Game Idea Update: Legends of Mesoamerica
Hello guys, in my last post I shared a couple of ideas for a game that could be done as my capstone project. I have been playing around with the concept of the game and finally arrived to a conclusion of the genre, mechanics and main objective in the game. My Objective The main objective…
Game Idea: Legends of Mesoamerica
Hello everyone! Today I want to talk about an idea that I will propose for my capstone project to be done for my post-graduate. Ancient civilizations have always got my attention, and I love games that has a story surrounding different mythologies and legends. However, most of these are of Greek, European or North-American origin…
Void Terminal: Weapon Selection
Hello guys! Today I want to share the different weapons I decided to include in Void Terminal. Each weapon varies on behaviour and ammo. In order to apply these to the game I downloaded a couple of more animations from maximo.com, and found the 3d models of the weapons in turbosquid and cgtrader. You can…
Void Terminal Game: User Interface
Hi everyone, in this post I will talk about a little bit about the progress I have made on my next project in Unity 3D. For this project we have to create our own version of SmashTV. So far I have the logic of the enemy and the player working, but I will talk about…
Shooting Gallery Game: Published!
Hello everyone, I just want to share a link to a shooting gallery game I made for my Game Engine class last month! Here is the link: CLICK HERE You will need to download and extract the contents of the zip file, then just double click on Shootout.exe to play :). I would suggest to…