This week I finished my C++ Unreal course! For the last part of the course we worked on a simple FPS kill em all game! I implemented the logic for the character, gun, and learned about how to work with animations in Unreal. As well I learned about how to use the Behaviour tree to…
Enemy Creator: Coding Base and Debug Scripts
Today was a productive day indeed! I just finished working on some of the components that will be added to the enemies through the enemy creator! So far these are the scripts I have implemented: Armor Data This will be used to define armor details such as name and defense values that would provide to…
Procedural Tree Generator in Unity: Scheme
As part of my final project for my Game Tools and Networking course I need to implement a Tree Generator that will add trees to a terrain. I will hopefully finish it before the end of this week! These are some of the properties that will be customized through the editor: Number of trees to…
Multi-Component Vehicle Model: Textures and Rendering
Hi everyone! For this post I want to present the final version of my medieval flying boat. I found textures online from multiple sites. I started looking for a wood texture which I found in the following website: . This guys has pretty cool stuff that you should check out too! 🙂 I also needed…
My Personal Blog!
I have decided to create this blog where I will talk about my work. I am currently on school for Game Development, so I will write post about ideas that I have for projects as well as document my progress on them! I am pretty much half way through my fist term of my postgrad…