This week we had to create a sketch of what we thought the tool might look. So here it is! Not much has changed from my proposal, except for now the tool will have a Save Preset option that will give the user the ability to save any edited enemies from a preset. At the…
Zelda Clone: Journal Update 4 – Preparing the world for streaming
In my previous post I shared a few screenshots of how the overworld looks like at this point. We have about 6 weeks left so I gotta speed up on the process, but before I continue creating the rest of it I need to add a “streaming” component to the game. Many might know streaming…
Zelda Clone: Journal Update 3
After a successful presentation of our game as the midterm evaluation for our mobile course we have been working on adding some of the features that were not added such as 2 more enemies and destructible walls. The other two members of my team are taking care of the enemies while I took care of…
Enemy Manager : Proposal of a Game Tool
For my Game Tools course I will implement an enemy manager tool that will help level designers through the development process of Empyreum Ascension. This tool will basically allow them to spawn individual or groups of enemies in any location in the scene of the game. How will it be used? The script will be…
Zelda Clone : Update Journal 2 and Prototype Download
It is the end of the week! Finally it could not have come any sooner. My friends and I presented a prototype of the 2D zelda clone on a mobile platform this week. We also presented the 3D version of it, but I believe that the 2D version is much better. At this point we…
Zelda Clone: Progress Journal 1
I am currently working on a 2D game which will basically be a clone of the first Legend of Zelda game. Our game will count with a world that the player will be able to explore. There will be multiple types of monsters and items that the player will need to collect. Along those lines,…
Update on Random Dungeon Generator
In this week we received an assignment that acquired me to make some slight changes to the dungeon generator I’m currently working on. One of them being the fact that we will also use the generator to create a 3D version of the 2D zelda clone. The code for the tile and layer classes are…
Robo: Robot Prototype Published
For the past week I have been working on a game for my gameplay programming class : Robo. In the game you take control over a robot whose energy is drained as you move around the level. There are batteries that spawn at random positions and in order for you to keep running around you…
Implementing a Random Dungeon Generator in Unity: The Tile and Layer Class
Today I want to talk about the implementation for the tile class and layer class I am using to generate rooms for my dungeon generator. Let’s begin with the Tile class, which will be in charge of instantiating a single object (this being a sprite) into a given point in the game’s scene. I decided…
Sheri-Fighter: Screenshots
Hello everyone! I just wanted to share some screenshots of a group project I worked with a team last term. We created a fighting game with Mortal Kombat and BlazBlue as inspiration!! It also included some combo features and weapons that spawned over time. The team members were: Fernando Cortez, Iullia Maksymova and Abhishek Chandra!!…