Hello everyone! this is a game prototype I made on the term fall but never got the chance to upload! But here it is! In order to play it properly you will need a GAMEPAD! Enjoy!! 🙂 DOWNLOAD HERE
Time Freeze Prototype: Download
I am really excited to share the prototype I have been working on for the last few weeks!!! This prototype display the basic functionality of a couple of gameplay elements that will be present in Empyreum Ascension! However there’s still much more to go :D. The build is only available for PC Keyboard and Mouse…
Legend Of GDAP: PC and Android Download
Hello everyone, the day has finally come! We presented the Legend of Zelda clone today on our Mobile games class and it went really well!! We have been working on the game since the beginning of the term and it has been a fun experience. We learned a lot about developing games for multiple platforms!!…
Unity Tutorial: Implementing A Detection Camera
Hello everyone, for the time freeze prototype I decided to implement a detection camera that will potentially be used for Empyreum: Ascension. I decided that it would be a great idea to share the way I did it since I felt like there were not many sources on the topic on the web. I will…
Time Freeze : Progress and other gameplay features
I am close to finish a prototype that implements the time freeze mechanic that will be used for Empyreum Ascension. I decided to add a couple of other gameplay elements that would also be present in the game, such as taking cover and hacking machines. Security Cameras I have implemented a prototype of a security…
Armor, Weapon and Enemy Creators Complete!!
I have created three window tools that will be used during the development process of Empyreum Ascension : Armor, Weapon and Enemy Creators. Armor Creator Designers will have the ability to create any type of armor they desire for either enemies or playable characters. Each armor will have its own name, defense points and armor…
Update on Random Dungeon Generator
In this week we received an assignment that acquired me to make some slight changes to the dungeon generator I’m currently working on. One of them being the fact that we will also use the generator to create a 3D version of the 2D zelda clone. The code for the tile and layer classes are…