<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:georss="http://www.georss.org/georss" xmlns:geo="http://www.w3.org/2003/01/geo/wgs84_pos#" > <channel> <title>mechanics – Mauricio Galvez</title> <atom:link href="http://www.maurigalvez.com/tag/mechanics/feed/" rel="self" type="application/rss+xml" /> <link>http://www.maurigalvez.com</link> <description>I am a Game Developer living in Toronto, Ontario. I make PC, Mobile and VR games, mainly in Unity.</description> <lastBuildDate>Fri, 17 Apr 2015 17:27:15 +0000</lastBuildDate> <language>en-US</language> <sy:updatePeriod> hourly </sy:updatePeriod> <sy:updateFrequency> 1 </sy:updateFrequency> <generator>https://wordpress.org/?v=6.7.1</generator> <image> <url>https://i0.wp.com/www.maurigalvez.com/wp-content/uploads/2016/12/Mauroglogo.png?fit=28%2C32</url> <title>mechanics – Mauricio Galvez</title> <link>http://www.maurigalvez.com</link> <width>32</width> <height>32</height> </image> <site xmlns="com-wordpress:feed-additions:1">140441483</site> <item> <title>Time Freeze : Progress and other gameplay features</title> <link>http://www.maurigalvez.com/2015/04/17/time-freeze-progress-and-other-gameplay-features/</link> <comments>http://www.maurigalvez.com/2015/04/17/time-freeze-progress-and-other-gameplay-features/#respond</comments> <dc:creator><![CDATA[maurigalvez]]></dc:creator> <pubDate>Fri, 17 Apr 2015 17:27:15 +0000</pubDate> <category><![CDATA[Capstone]]></category> <category><![CDATA[Empyreum Asencsion]]></category> <category><![CDATA[Gameplay]]></category> <category><![CDATA[Uncategorized]]></category> <category><![CDATA[Unity Games]]></category> <category><![CDATA[#gamedevelopment]]></category> <category><![CDATA[gamedev]]></category> <category><![CDATA[gameplayprogramming]]></category> <category><![CDATA[mechanics]]></category> <category><![CDATA[unity3d]]></category> <category><![CDATA[unityengine]]></category> <guid isPermaLink="false">http://maurigalvez.com/?p=347</guid> <description><![CDATA[<div class="entry-summary"> I am close to finish a prototype that implements the time freeze mechanic that will be used for Empyreum Ascension. I decided to add a couple of other gameplay elements that would also be present in the game, such as taking cover and hacking machines. Security Cameras I have implemented a prototype of a security… </div><div class="link-more"><a href="http://www.maurigalvez.com/2015/04/17/time-freeze-progress-and-other-gameplay-features/" class="more-link">Continue reading<span class="screen-reader-text"> “Time Freeze : Progress and other gameplay features”</span>…</a></div>]]></description> <content:encoded><![CDATA[<p>I am close to finish a prototype that implements the time freeze mechanic that will be used for Empyreum Ascension. I decided to add a couple of other gameplay elements that would also be present in the game, such as taking cover and hacking machines.</p> <p><a href="https://maurigalvezdotcom.files.wordpress.com/2015/04/screen1.png"><img data-recalc-dims="1" fetchpriority="high" decoding="async" class="aligncenter size-large wp-image-341" src="https://maurigalvezdotcom.files.wordpress.com/2015/04/screen1.png?w=660&resize=660%2C372" alt="Screen1" width="660" height="372" /></a></p> <p><a href="https://maurigalvezdotcom.files.wordpress.com/2015/04/shot2.png"><img data-recalc-dims="1" decoding="async" class="aligncenter size-large wp-image-343" src="https://maurigalvezdotcom.files.wordpress.com/2015/04/shot2.png?w=660&resize=660%2C373" alt="Shot2" width="660" height="373" /></a></p> <p><a href="https://maurigalvezdotcom.files.wordpress.com/2015/04/hack.png"><img data-recalc-dims="1" decoding="async" class="aligncenter size-large wp-image-342" src="https://maurigalvezdotcom.files.wordpress.com/2015/04/hack.png?w=660&resize=660%2C370" alt="Hack" width="660" height="370" /></a></p> <p><strong>Security Cameras</strong></p> <p>I have implemented a prototype of a security camera which will detect the player. The idea is that when the player is detected it will trigger an alarm and enemies will be alerted!</p> <p><a href="https://maurigalvezdotcom.files.wordpress.com/2015/04/screen2.png"><img data-recalc-dims="1" loading="lazy" decoding="async" class="aligncenter size-large wp-image-344" src="https://maurigalvezdotcom.files.wordpress.com/2015/04/screen2.png?w=660&resize=660%2C371" alt="Screen2" width="660" height="371" /></a></p> <p>In order to remain undetected, the player will be able to take cover behind objects on the level.</p> <p><a href="https://maurigalvezdotcom.files.wordpress.com/2015/04/screen3.png"><img data-recalc-dims="1" loading="lazy" decoding="async" class="aligncenter size-large wp-image-345" src="https://maurigalvezdotcom.files.wordpress.com/2015/04/screen3.png?w=660&resize=660%2C368" alt="Screen3" width="660" height="368" /></a></p> <p>Another feature that I would like to implement is an invisibility mode! However that will be implemented as time permits since this is due next week.</p> ]]></content:encoded> <wfw:commentRss>http://www.maurigalvez.com/2015/04/17/time-freeze-progress-and-other-gameplay-features/feed/</wfw:commentRss> <slash:comments>0</slash:comments> <post-id xmlns="com-wordpress:feed-additions:1">347</post-id> </item> </channel> </rss>