You can now download the Grand Theft Auto prototype I had been working on last week! I have to say that it was fun to make, though streaming was a bit tricky. I removed the streaming from this build because it lagged the game! but everything else is still the same 🙂 Controls Enter Car…
Open World Prototype: Scheme and Features
As the second assignment for my gameplay programming class we have to create an open world prototype  “Grand Theft Sheridan Simulator.” The prototype will count with the following features: – An 8×8 city divided into blocks which will be streamed as the player moves through the city. – The player will be able to run…
Zelda Clone: Journal Update 3
After a successful presentation of our game as the midterm evaluation for our mobile course we have been working on adding some of the features that were not added such as 2 more enemies and destructible walls. The other two members of my team are taking care of the enemies while I took care of…
Enemy Manager : Proposal of a Game Tool
For my Game Tools course I will implement an enemy manager tool that will help level designers through the development process of Empyreum Ascension. This tool will basically allow them to spawn individual or groups of enemies in any location in the scene of the game. How will it be used? The script will be…
Zelda Clone : Update Journal 2 and Prototype Download
It is the end of the week! Finally it could not have come any sooner. My friends and I presented a prototype of the 2D zelda clone on a mobile platform this week. We also presented the 3D version of it, but I believe that the 2D version is much better. At this point we…
Zelda Clone: Progress Journal 1
I am currently working on a 2D game which will basically be a clone of the first Legend of Zelda game. Our game will count with a world that the player will be able to explore. There will be multiple types of monsters and items that the player will need to collect. Along those lines,…
Roll Out Published!
Hello everyone, I just wanted to share the latest project that I have worked on. For this one I worked together with a friend of mine. Basically we had to recreate the first Donkey Kong game in Unity using 3D assets. Here are some screenshots of the game and the link below! We hope you…
Game Idea Update: Legends of Mesoamerica
Hello guys, in my last post I shared a couple of ideas for a game that could be done as my capstone project. I have been playing around with the concept of the game and finally arrived to a conclusion of the genre, mechanics and main objective in the game. My Objective The main objective…
Idea para un juego: Leyendas de Mesoamerica
Hola a todos! Este dia les quiero a hablar sobre una idea que voy a presentar en las proximas semanas para mi proyecto final de posgrado. Siempre me ha llamado la atencion juegos que presentan historias que cuentan acerca de los origenes de diferentes partes del mundo, pero muchas veces estas solo son de origen…
Void Terminal: Game Screenshots and Music
It’s finally done! yay! Over the last two weeks I have been putting a lot of my time and effort into this assignment and I’m very happy of how it looks! Here are some screenshots of the main parts of the game! 🙂 I got the models and animations from mixamo.com! …