You can now download the Grand Theft Auto prototype I had been working on last week! I have to say that it was fun to make, though streaming was a bit tricky. I removed the streaming from this build because it lagged the game! but everything else is still the same 🙂 Controls Enter Car…
Open World Prototype: City Streaming Technique and Source Code
I created an 8×8 city, meaning a total of 64 blocks. I created the buildings in Unity using cubes and textures. The main feature for this requirement was the streaming of the city, which meant that when the player was at a certain block in the city only the blocks that were necessary to be present…
Open World Prototype: Scheme and Features
As the second assignment for my gameplay programming class we have to create an open world prototype  “Grand Theft Sheridan Simulator.” The prototype will count with the following features: – An 8×8 city divided into blocks which will be streamed as the player moves through the city. – The player will be able to run…