Hello guys! Today I want to share the different weapons I decided to include in Void Terminal. Each weapon varies on behaviour and ammo. In order to apply these to the game I downloaded a couple of more animations from maximo.com, and found the 3d models of the weapons in turbosquid and cgtrader. You can…
Void Terminal Game: User Interface
Hi everyone, in this post I will talk about a little bit about the progress I have made on my next project in Unity 3D. For this project we have to create our own version of SmashTV. So far I have the logic of the enemy and the player working, but I will talk about…