Enemy Creator: Coding Base and Debug Scripts

Today was a productive day indeed! I just finished working on some of the components that will be added to the enemies through the enemy creator! So far these are the scripts I have implemented: Armor Data This will be used to define armor details such as name and defense values that would provide to…

Zelda Clone: Journal Update 4 – Preparing the world for streaming

In my previous post I shared a few screenshots of how the overworld looks like at this point. We have about 6 weeks left so I gotta speed up on the process, but before I continue creating the rest of it I need to add a “streaming” component to the game. Many might know streaming…