Game Developer

Tag Archives: unityengine

Enemy Creator: Coding Base and Debug Scripts

Today was a productive day indeed! I just finished working on some of the components that will be added to the enemies through the enemy creator! So far these are the scripts I have implemented: Armor Data This will be used to define…

Zelda Clone: Journal Update 4 – Preparing the world for streaming

In my previous post I shared a few screenshots of how the overworld looks like at this point. We have about 6 weeks left so I gotta speed up on the process, but before I continue creating the rest of it I need…

Zelda Clone: Journal Update 3

After a successful presentation of our game as the midterm evaluation for our mobile course we have been working on adding some of the features that were not added such as 2 more enemies and destructible walls. The other two members of my…