It is the end of the week! Finally it could not have come any sooner. My friends and I presented a prototype of the 2D zelda clone on a mobile platform this week. We also presented the 3D version of it, but I believe that the 2D version is much better.

At this point we are half way through the end! After having a few headaches with github and some conflicts between our code we managed to complete an navigational prototype. As well, there’s an enemy AI going around however the next step will be to make sure that the player can also inflict damage!

Here are some screenshots:Screenshot1

In the house!

In the house!

Inventory

Inventory

Items are equipped when you press them and they are also displayed on their corresponding buttons

Items are equipped when you press them and they are also displayed on their corresponding buttons

Dungeon, using the generator!!! Beautiful!

Dungeon, using the generator!!! Beautiful!

And there are EXPLOSIONS!

And there are EXPLOSIONS!

Sprites were obtain from www.spriters-resource.com. Hearts icons were recreated by me on Adobe Illustrator.

I will leave a link below which will get you to the Windows build!

You can move link using either W,A,S and D or the arrows in your keyboard.

The weapon attack will be triggered when you press the A (melee) and B (ranged) buttons. You can also access the inventory by pressing the bag icon and close it with the X icon. This game is for mobile but I wanted to share what we have of the game so far for feedback! 🙂

DOWNLOAD LEGEND OF MELDA PROTOTYPE